![]() ![]() Add Anna to castle recruitment, unlock hero battles, a generic sprite for Songstress, etc.įor more details + instructions, check the readme on GitHub: GitHub - thane98/ignis: A simple randomizer for FE14. extras + fixes to help with randomized playthroughs. Characters can swap places in the story with proper adjustments to dialogue, 3D cutscenes, etc. This includes weapon rank adjustments so everyone’s viable in their new classes. Randomized classes, skills, and stats.No digging through the RomFS or running files through FEAT. Additionally, the setup with Ignis is simpler - give it an extracted RomFS and somewhere to put the outputs and it will handle the rest. The new randomizer, Ignis, offers more features and a more stable playthrough (less troubleshooting!). The Fire Emblem Fates Randomizer has undergone a complete rewrite. Similarly, Resist Status and Immune Status can't appear in the same class or class line as each other.Starting a thread for this here now that the project’s active again. If a skill appears in multiple classes (like Beastbane, Grisly Wound, Aether, or Charm), then it can't appear twice in the same class or base->promoted class line.Staff Savant can only appear in a class that can use Staves.Inevitable End can only appear in a class that can use Shurikens (technically it works with a few other items, but those might not be obtainable depending on the path the user is playing).Each weakness-shield skill ( Beast Shield, Armor Shield, Winged Shield) can only appear in a class that has the corresponding weakness. ![]() Point Blank can only appear in a class that can use Bows.The new randomizer, Ignis, offers more features and a more stable playthrough (less troubleshooting). Shadowgift can only appear in a Tome-using class, but not Dark Mage or Sorcerer The Fire Emblem Fates Randomizer has undergone a complete rewrite.The four Ballistician skills ( Survey, Opportunity Shot, Rifled Barrel, Surefooted) can only appear in the Ballistician class since they have no effect on other classes.Malefic Aura can only appear in a class that can use Tomes (though this restriction is more for convenience than anything else and could be discarded, as technically anyone can help a Magic-user by using this skill to weaken enemies).Magic +2 and Magictaker can only appear in classes that use Tomes or Staves.Strength +2, Strengthtaker, and Heavy Blade can only appear in classes that can use physical weapons (basically any class other than Monk/Shrine Maiden, Onmyoji, Dark Mage, Sorcerer, Troubadour, Strategist, or Witch).Inspiring Song can only appear in the Songstress class.Beastbane can only appear in the Kitsune, Wolfskin, Nine-Tails, and Wolfssegner classes.Live to Serve can only appear in a class that can use Staves.Each weapon-faire skill ( Axefaire, Bowfaire, Lancefaire, Shurikenfaire, Swordfaire, Tomefaire) can only appear in a class that can use the corresponding weapon.(In your case, since you're also randomizing classes, you might need to do something a bit more involved to make sure this skill is available early-or just accept that the player might have to miss some chests.) Locktouch always appears as the Level 1 skill of Ninjas and Outlaws, to ensure the player can open all chests since not all of them have keys.The list of restrictions is as follows (just in case you want to guarantee something similar if and when you add more options and features to your skill randomizer): Then, it randomly distributes the chosen skills, but it's not 100% random: it follows certain restrictions to make sure every skill is usable by the class it appears in (or appears in a base class where both promotion options can use it). The randomizer then arbitrarily chooses a number of the allowed skills equal to the number of level-up skill slots in the allowed classes, and discards the rest, if any. Does it give out level-up skills to each class completely independently of each other (so, e.g., 3 different classes could wind up with Luna) or does it take the existing level-up skills and "shuffle" them around in a 1:1 ratio (so only 1 class gets Luna, or potentially 0 if there are more skills than skill slots available)?Īnyway, I made a very primitive skill randomizer myself not too long ago (made for use with save editors, not ROM hacking)-the way it works is that the user can specify certain sets of skills to allow or forbid in addition to the standard (non-DLC/amiibo) class skills, and can also choose whether or not the randomizer should assign skills to the DLC/amiibo classes.
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